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navidbayat

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A member registered Jul 13, 2020

Creator of

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I had this problem too, It takes 4 - 5 seconds until the level is bright. I thought this was also due to short time so I did not mentioned earlier.

You are right I'm not always up to near impossible challenges but I liked this game. Maybe if there were more levels in which the player can more slowly adapt to each challenge (camera rotation speed, shorter intervals, distance etc...) you could attract more of us less professionals. All said, I enjoyed the game and although most submitted games had a lose PLAYER control approach, yours was one of the few playables so nice job!

The game was fun, but almost in all levels you just have to shoot the first ball and watch them destroy everything on their own without even moving yourself.

Nice idea that friendly towers can go berserk and attack other towers. I would like to suggest avoiding different tower types with different characteristics and instead let the player focus on the challenge which is doing something about the wizards. Also a counter measure for wizards would be nice.

The idea is fun and I enjoyed the challenge. But one non-controlable thing at a time please LOL or at least make the character look forward. I did not manage to finish the game btw.

I tried to run the game but every time it crashes after a few seconds.

I did not understand the mechanics after a few minutes of playing. The mouse movement speed was really low which is kinda frustrating. I did not have any control over anything so stopped playing after a few attempts.

The concept is interesting and challenging. Although bullet type is OUT OF CONTROL of the player, but a UI element that at least shows when/where the player is about to jump would make it more playable.

Nice idea for making this 3D but with perspective it's not easy to understand the distance with obstacles and the collider for upper obstacles are lower than the object. Also the problem with lighting makes everything less visible.

I really like the idea of switching between mad and sane worlds to go forward. It was cool that sometimes you were forced to take the green pills. If you spend more time fine tuning the levels I'm sure you can make a full fledged game out of this. 

A few notes:

1- In games like this use raw inputs, soft movements really mess with what the player plans to do.

2- If you had time, I suggest designing levels that can be passed with both mad or sane choices, each one with its own pros and cons.

nice game. Good job!

Overall I find this game fun. I do not see however how is this related to the theme "out of control" plus the graphics are not visible so except for bullets it's really hard to see red and blue bars deplete. good job!